---
title: 'Roguelike tutorial week 1 progress'
url: 'https://skewpixel.com/home/roguelike-tutorial-week-1-progress'
markdown: 'https://skewpixel.com/home/roguelike-tutorial-week-1-progress.md'
date: '2026-10-22'
description: "The first week of the tutorial is not a particularly difficult. It's all about getting your project setup and displaying something on the screen. Given that I am coding from scratch, there is a lot of boiler plate code I need to write, including creation of the window, loading images and rendering …"
taxonomy:
  tag:
    - development
    - roguelike
    - java
  author:
    - steve
  archives_month:
    - oct_2026
  archives_year:
    - '2026'
---

# Roguelike tutorial week 1 progress

22 *Oct*   
#### [Roguelike tutorial week 1 progress](https://skewpixel.com/home/roguelike-tutorial-week-1-progress)

  [development](https://skewpixel.com/tag:development) [roguelike](https://skewpixel.com/tag:roguelike) [java](https://skewpixel.com/tag:java)  ![](https://skewpixel.com/images/7/e/3/b/4/7e3b4df4c021819fb8625da20d3afe3ba3a3acd5-ss-week1-01.png) 

The first week of the tutorial is not a particularly difficult. It's all about getting your project setup and displaying something on the screen. Given that I am coding from scratch, there is a lot of boiler plate code I need to write, including creation of the window, loading images and rendering to name a few. I'm starting with a very simple approach to it all and will look to improve the code as I go.

For now I have a basic placeholder world, filled with floor tiles, and I am rendering one screens worth of that and putting a player character in the center. From here, to complete the basic requirements of week one, I need to make a controllable player and add a keyboard handler to allow me to move the player around. Nearly there!

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