So, 2020 has rolled around and it is already time for the 'RogueLikeDev does the complete RogueLike tutorial 2020'. Unfortunately I didn't manage to finish last year - mid way into week 3 work and real-life became really hectic, I ran out of time and never managed to come back to it.

The plan is to take part again this year and hopefully complete the tutorial, but I plan to continue from where I left off last year. I'm hoping that having almost 3 weeks of coding done will give me more of a fighting chance to get it done.

I spent last night getting familliar with the code again and completing the code that was in a half finished state - I had started working on field of view, but not completed it. I did a little refactoring as well (for good measure) and overall I'm not unhappy with the code, but it is going to need a little more work to pull it into shape. I plan to do that as part of the work this week and I also need to figure out how to get the input handling working correctly. Should be fun,

With that said, it is time to go and add some enemies!